Riftward is offline for a full rebuild. It's coming back bigger, with all-new art, deeper systems and a guild city-builder.
Hey, it's Gary. Riftward is the big, ambitious one: a fantasy world you share with other players, right in your browser.
What kind of game it is
Riftward is a 2D fantasy MMO RPG with idle-friendly systems. You pick a class, head out into the wilds around Briar Gate, fight monsters and field bosses, and build up your character, your gear and your town alongside other players. It works on desktop and on phones, with no download.
We're a small, brand-new world, so player counts are low for now. Honestly, that's part of the fun: the people who show up early get to shape what it becomes. Invite your friends and grow it with us.
Features
- Open fields and field bosses. Wolves, wild beasts and bigger bosses roam the regions. Bosses are where the best loot comes from.
- Farming and fishing. Plant crops, tend a farm and go fishing when you want a calmer session.
- Crafting and gear. Gather materials, follow recipes and craft gear. Item levels are capped at your own level, so you grow into your best equipment.
- A player market. Buy and sell with other players at the auction house. There's one simple fee: a 10% listing charge up front.
- Guilds and dungeons. Team up with others for tougher content. A guild city-building side is coming in the rebuild, where guilds compete over resources.
- Town building. Help build up your town as you play.
- Plays offline, too. If the servers aren't reachable, the game still runs and saves on your device.
How it plays
You make your character, choose a class, and step out of town into the first fields. Fights feel punchy, with floating damage numbers and skill effects. As you level, you unlock stronger skills, better gear and new regions further from Briar Gate.
When you want a break from fighting, there's always something else to do: harvest and replant your farm, cast a line, craft an upgrade, or list your extra loot on the market and see what it sells for. Because Riftward is idle-friendly, progress doesn't feel wasted if you only have a few minutes.
The economy is something I spent a lot of time on. I ran simulations of gold, loot and market prices so that grinding pays off without things spiralling out of control. My goal is a world where effort is worth it and nobody can just buy their way to the top.
Story and setting
Briar Gate is your foothold: a frontier town at the edge of the wilds, and the place you and the other players turn into something worth defending.
I'm not going to pretend Riftward is finished. It's been through a lot of quick rounds of updates, and there's an overhaul planned. But it's real, it's playable, and it gets better every time someone jumps in, tells me what's fun and what isn't, and sticks around. Come help build it.
🛠 In maintenance
