In development. Not playable yet, and no release date.
Hey, Gary here. Every RPG has that little monster you smack on the way to the real fight: the trash mob. I've always wondered what the story looks like from its side. That's Slime World.
What kind of game it is
Slime World is a monster RPG where you play as a slime trying to rise from trash mob to legend. It's planned as a 3D world with crisp, detailed pixel art, built in Unity. Alongside the RPG, it has a cosy life-sim side: farming, crafting, digging underground and building up your own home base, in the spirit of games like Stardew Valley, Sun Haven and Core Keeper.
The idea is that the world stays worth exploring long after the main story. You can keep farming, building and digging, and keep battling, so it never loses its RPG edge.
The world, flipped
In Slime World, the "tamed" world belongs to the monsters. Villages and towns are full of monsters and they're safe. The dangerous parts are the wild regions in between, where violent human adventurers roam, and they attack you on sight.
Story
You start in a small slime town. In the opening, your mom tells you the tale of a legendary slime who could beat grand dragons. Inspired, you set out to become legendary yourself, in a world that writes slimes off as trash mobs. You travel city to city and across the open map, raising your reputation and skills, recruiting stronger allies, and winning tournaments to catch the eye of legendary beasts and adventurers.
How you rise
- Defeat adventurers out in the open world.
- Clear adventurer encampments at night, then take on their legendary adventurers.
- Battle other monsters, and challenge legendary monsters in their dojos.
- Compete against other teams in regional competitions, tournaments and championships.
- Take on quests and jobs for experience and reputation.
- Learn new skills and recruit new team members.
Battles and sects
Battles are team-based and skill-based. You can choose each team member's action on their turn, or set the fight to auto. Here's the twist: slimes can't use gear. You're a skill-based monster, so you'll need a strong team of allies who can.
There are sects you can join to get stronger and open up new ways to play, plus skill trees, training systems, and tournament and competition systems to test your team.
Life between battles
Away from the fighting, Slime World is about making a home. Plans include:
- Gathering nodes that refresh daily, so every day there's something to collect.
- A day and night cycle, with a stamina and energy system shaping how you spend your day.
- Simple, personal relationships with named characters, which rise or fall only from how you treat each one.
- Shops with lots of items, and fast travel on a 2D map to anywhere you've visited, for a stamina or energy cost.
Where it stands
Slime World is parked for now. It starts after Kilumen is complete and Riftward's overhaul is done, so it's a ways off. But it's one of the ideas I'm most excited about, and I wanted you to know it's coming. One small slime, one very big dream.